Updates for A Crooked Heart

Show us your drawings and animation made with the TVPaint technology here !
acrookedheart
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Joined: 02 Apr 2017, 01:47

Re: Updates for A Crooked Heart

Post by acrookedheart » 10 Oct 2018, 16:31

You want to establish the main idea of the action. It could be just a couple of poses but if it establishes the action, that's all you need. With this guy I drew a couple of breakdowns because it helped me see where I was going. But it wasn't necessary.

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Sloppytoons
Posts: 31
Joined: 09 Sep 2018, 15:22

Re: Updates for A Crooked Heart

Post by Sloppytoons » 12 Oct 2018, 15:43

I love your instagram feed! Cool to find you here in the TVpaint forums :)
My regular IG account: Sloppybunnytoons

acrookedheart
Posts: 50
Joined: 02 Apr 2017, 01:47

Re: Updates for A Crooked Heart

Post by acrookedheart » 12 Oct 2018, 15:52

I love your feed as well. You have a cool style.

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Sloppytoons
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Joined: 09 Sep 2018, 15:22

Re: Updates for A Crooked Heart

Post by Sloppytoons » 12 Oct 2018, 15:57

thanks! Looking forward to seeing your finished game :)
My regular IG account: Sloppybunnytoons

acrookedheart
Posts: 50
Joined: 02 Apr 2017, 01:47

Re: Updates for A Crooked Heart

Post by acrookedheart » 13 Jan 2019, 05:28

M88 Crawler animations
1. Helmet Crawler Idle and Run
2. M88 Crawler Control Idle.
Head is exposed while Helmet Crawler attacks.
The helmet and control can only be killed by destroying the exposed part of the solider.
3. M88 Crawler console input.



B-Bot Death



B-Bot all


acrookedheart
Posts: 50
Joined: 02 Apr 2017, 01:47

Re: Updates for A Crooked Heart

Post by acrookedheart » 21 Jan 2019, 20:14

Deleted Content

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acrookedheart
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Joined: 02 Apr 2017, 01:47

Re: Updates for A Crooked Heart

Post by acrookedheart » 26 Jan 2019, 01:42

New M88 Shooter Death animation

acrookedheart
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Re: Updates for A Crooked Heart

Post by acrookedheart » 06 Feb 2019, 18:59

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acrookedheart
Posts: 50
Joined: 02 Apr 2017, 01:47

Re: Updates for A Crooked Heart

Post by acrookedheart » 08 Jul 2019, 01:04

Huge update on animations. I've begun the cleanup and color for Lulu and the rest. We're shooting for a mid august Demo release.

Run and Ledge



Climb


------
Pox
Death


Move


Attack

------
Verruca
Move


Death

------
Ollie
Idle


Angry

------
Sweasel
Move

acrookedheart
Posts: 50
Joined: 02 Apr 2017, 01:47

Re: Updates for A Crooked Heart

Post by acrookedheart » 08 Jul 2019, 15:03

Backgrounds created in Photoshop.
While not a TVPaint related illustration, it's still part of the game so I want to share.

Image

Image

Image

acrookedheart
Posts: 50
Joined: 02 Apr 2017, 01:47

Re: Updates for A Crooked Heart

Post by acrookedheart » 08 Jul 2019, 16:44

Keiko in Captivity


acrookedheart
Posts: 50
Joined: 02 Apr 2017, 01:47

Death animation

Post by acrookedheart » 10 Jul 2019, 14:48


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D.T. Nethery
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Joined: 27 Sep 2006, 19:19

Re: Updates for A Crooked Heart

Post by D.T. Nethery » 10 Jul 2019, 16:26

Poor Lulu ! :(

But nice animation . Thanks for sharing these updates on your project. This has been interesting watching it take shape.
MAC OS 10.12.6 , Macbook Pro Retina 15-inch, Mid 2015,
2.5 GHz Intel Core i7, 16 GB Memory , TVPaint PRO 11.0.8, 64bit -
Wacom Cintiq 21 UX - Wacom Intuos Pro 5 - driver version 6.3.20-8

acrookedheart
Posts: 50
Joined: 02 Apr 2017, 01:47

Re: Updates for A Crooked Heart

Post by acrookedheart » 10 Jul 2019, 16:31

Thanks Dave.

In the game, there’s a reason that’ll be understood why she never really dies but is transformed from one state back to the original. It’ll make sense in the game because I couldn’t give her a proper, expected death. I couldn’t do that to Lulu.

acrookedheart
Posts: 50
Joined: 02 Apr 2017, 01:47

Start Menu animaiton

Post by acrookedheart » 14 Jul 2019, 13:39


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