EBsynth a powerfull texturising (rotoscope)tool

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Peter Wassink
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EBsynth a powerfull texturising (rotoscope)tool

Post by Peter Wassink » 25 Aug 2020, 15:19

The free powerfull mapping tool EBsynth
has a new much faster beta version out:

This powerfull app was created by some of the same people that worked on TVPaints CTG layer.
It can effortlessly do what the texturizer tries to do.

it can be a great tool when you are into rotoscoping.

https://ebsynth.com/
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D.T. Nethery
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Re: EBsynth a powerfull texturising (rotoscope)tool

Post by D.T. Nethery » 25 Aug 2020, 20:11

Thanks for posting this. I had not heard of it before.

I haven't had time to even open it yet , but do you use it by animating a sequence in TVPaint , then export drawings as PNG sequence and then
import to EBSynth to add texture to the images . (then they can come back to TVPaint as PNGs ?)
I suppose I'll find out , but was just curious how you had used it .
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slowtiger
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Re: EBsynth a powerfull texturising (rotoscope)tool

Post by slowtiger » 25 Aug 2020, 20:17

This exists for some time already, right? I remember the examples in the video, have seen some years ago. Hm. To me it looks more like domesticated video compression artefacts, but maybe someone can utilize this style.
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Re: EBsynth a powerfull texturising (rotoscope)tool

Post by Peter Wassink » 26 Aug 2020, 08:50

Yes, the app itself not new, but a new beta was just released that is much faster.
And it is definitely worth checking out, if you are doing anything with textures in animation.

We are using it in our current rotoscoping production.
It helps us add painted brushstrokes on otherwise flat colored roto animation.
Admittedly it seems to works best with lifeaction material for input.

I have not yet experimented with how this tool can be utilized with a normal flat 2D animation as a source
But i think it could serve to apply textures or shading and save a lot of work that way.

This guy is demonstrating what happens if you apply it to some motion graphics, its not yet convincing to me.
but i think if you do this in layers, and put in a bit more preparation it will be possible to achieve great results. :
https://youtu.be/a83dFjJMhXg?t=692
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Re: EBsynth a powerfull texturising (rotoscope)tool

Post by Peter Wassink » 26 Aug 2020, 09:00

D.T. Nethery wrote:
25 Aug 2020, 20:11
Thanks for posting this. I had not heard of it before.

I haven't had time to even open it yet , but do you use it by animating a sequence in TVPaint , then export drawings as PNG sequence and then
import to EBSynth to add texture to the images . (then they can come back to TVPaint as PNGs ?)
I suppose I'll find out , but was just curious how you had used it .
you a need a source sequence of png's (referred to as video)
and a texture (keyframe) which framenumber matches one of the frames of that sequence, if you run it it will create a folder with the render output which you then can load back into tvpaint.

its a similar process as the texturizer built into TVPaints Colo&Texture layer
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Re: EBsynth a powerfull texturising (rotoscope)tool

Post by slowtiger » 26 Aug 2020, 09:05

The examples use a complete image as source, I think it will work much better once you can separate background from characters.
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Re: EBsynth a powerfull texturising (rotoscope)tool

Post by Peter Wassink » 26 Aug 2020, 10:48

Yes i think so.

here is another example of someone texturizing a simpsons scene:

https://www.youtube.com/watch?v=fILG1J6gMBs
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Re: EBsynth a powerfull texturising (rotoscope)tool

Post by slowtiger » 26 Aug 2020, 11:02

Doesn't convince me. OK; I'm not their target customer.
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