Can you do scrolling backgrounds with symbol animation ?

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holyax
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Can you do scrolling backgrounds with symbol animation ?

Post by holyax » 02 Nov 2012, 16:25

Hi again, I know how to do moving backgrounds with the size 4times bigger than the project and stuff, but I would like to know how to have small animation on it, like leaves moving and fountains in the background. So that the camera pans from left to right and you can see small details on it. Can you make loop effects like you do in Flash?

holyax
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Re: Can you do scrolling backgrounds with symbol animation ?

Post by holyax » 02 Nov 2012, 16:27

oh and I have Tvpaint 9.5 on Windows

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slowtiger
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Re: Can you do scrolling backgrounds with symbol animation ?

Post by slowtiger » 02 Nov 2012, 18:12

Debut or Pro? In any case, use the keyframer. See viewtopic.php?f=3&t=6163
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holyax
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Re: Can you do scrolling backgrounds with symbol animation ?

Post by holyax » 02 Nov 2012, 18:25

slowtiger wrote:Debut or Pro? In any case, use the keyframer. See viewtopic.php?f=3&t=6163
its Pro, and I dont think that answers my question about having an animated background, I dont want to have just a flat picture from left to right. Imagine a forest with lots of leaves and branches being moved by the wind and the camera pans through that. I dont want a static background, but an aniamated one.

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Paul Fierlinger
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Re: Can you do scrolling backgrounds with symbol animation ?

Post by Paul Fierlinger » 02 Nov 2012, 21:22

Think of your BG project as one made of long cels which you move frame by frame under the camera and made of layers just like any old project. You can have leaves dropping from any tree and people moving all about in both directions and flying saucers and anything you want. This is what I was trying to explain from the beginning when I said you don't need to always (or hardly ever) use two projects.
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holyax
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Re: Can you do scrolling backgrounds with symbol animation ?

Post by holyax » 02 Nov 2012, 21:52

Paul Fierlinger wrote:Think of your BG project as one made of long cels which you move frame by frame under the camera and made of layers just like any old project. You can have leaves dropping from any tree and people moving all about in both directions and flying saucers and anything you want. This is what I was trying to explain from the beginning when I said you don't need to always (or hardly ever) use two projects.
If I understand you correctly then you mean that I should animate every leaf on the tree frame by frame while moving the pan from left to right?
I was thinking of something like Adobe Flash, where you can have a symbol on the background, lets say a leaf and it would move by itself in a loop infinite times. That saves a lot of work and easy to do. I was told that there is a way to do symbols in TvPiant too, but is that going to work the same way as in Flash?

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slowtiger
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Re: Can you do scrolling backgrounds with symbol animation ?

Post by slowtiger » 02 Nov 2012, 22:00

Of course it does not work the same as in Flash, this is a different program! However, it's easy to get the same result, or even better.

A possible workflow would be:
- create a long BG
- animate the leaves on that
- use this file as source while doing the pan via keyframer.

A somewhat equivalent to symbols would be an animbrush, maybe in connection with the particle generator - this depends on how many leaves you need.
TVP 10.0.18, Mac Pro Quadcore 3 GHz, 16 GB RAM, OS 10.11, QT 7.7.3

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Paul Fierlinger
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Re: Can you do scrolling backgrounds with symbol animation ?

Post by Paul Fierlinger » 02 Nov 2012, 22:00

You can have a loop of 10 or 15 or whatever amount of a single leaf, hand drawn, twirling to the ground and if you draw several of these loops you can place them all over your BG. You can also do it with an anim brush and just click and paste these all over the place. How hard is it to draw that?
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holyax
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Re: Can you do scrolling backgrounds with symbol animation ?

Post by holyax » 02 Nov 2012, 22:55

slowtiger wrote:Of course it does not work the same as in Flash, this is a different program! However, it's easy to get the same result, or even better.

A possible workflow would be:
- create a long BG
- animate the leaves on that
- use this file as source while doing the pan via keyframer.

A somewhat equivalent to symbols would be an animbrush, maybe in connection with the particle generator - this depends on how many leaves you need.
ok I think I understand now, then the animations on that BG would repeat forever and that would be visible on the pan in another project I assume. I will give it a try, thank you very much :)

holyax
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Re: Can you do scrolling backgrounds with symbol animation ?

Post by holyax » 02 Nov 2012, 23:04

Paul Fierlinger wrote:You can have a loop of 10 or 15 or whatever amount of a single leaf, hand drawn, twirling to the ground and if you draw several of these loops you can place them all over your BG. You can also do it with an anim brush and just click and paste these all over the place. How hard is it to draw that?
Thank you, I didnt know that was possible in the BG project :) but I will give it a try

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Paul Fierlinger
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Re: Can you do scrolling backgrounds with symbol animation ?

Post by Paul Fierlinger » 02 Nov 2012, 23:19

When you get to the KeyFramer panning stage, set your Preview binding box to 16% width x 9% hight and then check the Keep Aspect ratio box above those two values. Now you have your HD camera viewfinder proper ratio with which you can key your pans and zooms within your BKG project.

Tip: When you do this, make your project (BKG) small within the project window so that you have a good view of its entire length and what your binding box is doing within the project.
Paul
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Paul Fierlinger
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Re: Can you do scrolling backgrounds with symbol animation ?

Post by Paul Fierlinger » 02 Nov 2012, 23:29

One more TIP: In 9.5 I believe you can render only one layer at a time, so when you animate your falling leaf cycle, make several copies of the original timeline (You should really make more than just one cycle so you will end up with perhaps 4 or 5 cycles plus copies of these original layers) and then one by one layer, move your cycle to a new starting point, wherever you want the "new" leaf to fall, and then render away. You can also flip these cycles so that you get a new, flipped, look to another leaf. You can make some larger and some smaller; you can later change their colors ... there are many ways to be creative with just a few drawings.
Paul
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holyax
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Re: Can you do scrolling backgrounds with symbol animation ?

Post by holyax » 03 Nov 2012, 11:05

Paul Fierlinger wrote:When you get to the KeyFramer panning stage, set your Preview binding box to 16% width x 9% hight and then check the Keep Aspect ratio box above those two values. Now you have your HD camera viewfinder proper ratio with which you can key your pans and zooms within your BKG project.

Tip: When you do this, make your project (BKG) small within the project window so that you have a good view of its entire length and what your binding box is doing within the project.
I think the pan works with animation on it, but I dont get why it is causing the bac kground to be interlaced, all the lines appear to be blurred or cut.
Image
On the beginning the BG is fine, but when it actually starts to move the quality changes.
Could you explain how I can keep normal quality of the image?

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slowtiger
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Re: Can you do scrolling backgrounds with symbol animation ?

Post by slowtiger » 03 Nov 2012, 11:31

Check your project settings. It should be "Progressive", nothing else.
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Paul Fierlinger
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Re: Can you do scrolling backgrounds with symbol animation ?

Post by Paul Fierlinger » 03 Nov 2012, 11:35

You have "B" selected in the right corner of your project window, which means you have selected both interface options. Keep all your projects as NONE. I forgot how this is done in 9.5 (someone clarify please). In TVP 10 these options don't even exist anymore since they are superfluous for animation.
Paul
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Processor: i7-2600 CPU@3.40GHz
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