Any good example using TVPaint for games?

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Elodie
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Re: Any good example using TVPaint for games?

Post by Elodie » 06 Oct 2017, 06:05

According to the video, TVPaint was used for line testing. To me, it sounds a little like using a Ferrari to do your groceries, but who am I to judge ? :P

Anyway, the result is still gorgeous and I can't wait to test the game this week-end :)
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D.T. Nethery
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Re: Any good example using TVPaint for games?

Post by D.T. Nethery » 06 Oct 2017, 11:13

Elodie wrote:
06 Oct 2017, 06:05
According to the video, TVPaint was used for line testing. To me, it sounds a little like using a Ferrari to do your groceries, but who am I to judge ? :P
I find this frequently with some of my students and even some professionals I know. Using Photoshop to do everything is so deeply ingrained in them, they will tell me they draw their animation in TVPaint (or animate on paper , then scan the drawings to TVPaint for line testing ) , but then for coloring they export all drawings to Photoshop for coloring , then composite their colored animation drawings with the background (painted in Photoshop, not TVPaint :roll: ) in AfterEffects. I ask: "Why do all those extra steps when you can color everything faster in TVPaint ?" (and paint the BGs in TVPaint and then everything is all composited in one program.) " The answer is usually something vague , such as: "Well, I'm used to coloring in Photoshop, so that is how I know how to color faster. I don't know how the coloring tools work in TVPaint." Me: "Did you ever read the user manual on how to color in TVPaint ? The Paintbucket is very much the same as in Photoshop and the CTG coloring is something Photoshop does not have and will help you go faster ." Student: "No , I don't have time to read the user manual." Me: "Did you watch the video tutorials ?" Student: "Oh, are there video tutorials ?" But anyway I will just use Photoshop because I understand how to use the tools better for coloring in Photoshop". Me: :shock: :shock: :shock: :shock:
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Elodie
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Re: Any good example using TVPaint for games?

Post by Elodie » 06 Oct 2017, 12:35

I think there are two human types : the one who embraces changes with open arms and the one who doesn't want to get out of their comfort zone. And breaking your habits to learn new gestures is actually quitting your comfort zone. And it has nothing to deal with age !

When I was a student myself and I discovered TVPaint, all my fellows were animating on paper / line-testing in Toki (or worse : on a very old software whose I can't recall the name that was on Amstrad -yes sir, in 2006- :mrgreen: ) / scanning, cleaning and colouring on Photoshop / compositing in After Effects / editing in Premiere.
My group worked like 90% in TVPaint (we all had our licenses) and we've been the only group to finish our graduation film 1 week in advance, without sleepless nights... :roll:
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Re: Any good example using TVPaint for games?

Post by slowtiger » 06 Oct 2017, 12:38

All of my students knew PS, and some even some other animation programs, so I expected some reservations. But I trained them the basics over and over, until after about 2 weeks they felt comfortable with TVP as well.
TVP 10.0.18, Mac Pro Quadcore 3 GHz, 16 GB RAM, OS 10.11, QT 7.7.3

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Re: Any good example using TVPaint for games?

Post by lam giang » 06 Oct 2017, 14:21

Even though they don't use TVP with its full function, people do aware of TVP and want to incorporate in their production pipeline. At least, it is a starting point. :)

I think in the moment there are more photoshop painting tutorials, trick and tips that students could reference and see their end goal might look like in their film. Most of my friends and including me still associate TVP as an animation software than a painting software. Before, I did the same thing just like other students mentioned. Luckily, TVP has more tutorials available for the past two years, I am slowly leaning to TVP to do my paintings. I think we just need to show more amazing painting examples on youtube, soon or later people will learn how to use TVP's painting tools and see TVP not just an animation software.

On my Part, I will let people know what softwares I use in my art, to get more awareness. :D

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Re: Any good example using TVPaint for games?

Post by Elodie » 07 Oct 2017, 14:57

Yes, you're right, it's a good starting point :D

Actually, I do understand why people would use PS for backgrounds, for PS have some features that make it more comfortable to use for that purpose (selections, the ability to move layer out of the canvas, etc...). I think it actually depends on the way you work : if you are more used to "traditional" painting, you'll get used to TVPaint faster than if you're used to "paint and retouch" in PS.

Back to the subject : Cuphead is genuinely crazy ! both animations and musics are awesome, and the game will make you mad. :mrgreen: Well done Studio MDHR !
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Re: Any good example using TVPaint for games?

Post by agorandy » 11 Oct 2017, 10:39

Yes, TV Paint permits a real gain of time and creativity in the pipeline :D . I use it for the designs and animations of the applications (games) of our start-up, Crazy Frie.

I have drawn the illustrations of "Stupid Quest" with TVP because the nice feeling of the brushes offers a great freedom in the line. That helps to put personality in the clean up process.
The traditional animations of the game are also made with TVP, and I am now using it for the storyboard of our next application.
SQ_Screenshot2_EN.jpg
SQ_Screenshot3_EN.jpg

The trailer : [youtube]https://www.youtube.com/watch?v=lbQozvn4MUY[/youtube]

The introduction animated in TVP can be watched in the demo (sorry,we didn't show it out of the app) : https://play.google.com/store/apps/deta ... Demo&hl=fr
(included English and french versions)

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Re: Any good example using TVPaint for games?

Post by lam giang » 11 Oct 2017, 14:37

@agorandy : Thanks sharing! Will check it out later today!

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Re: Any good example using TVPaint for games?

Post by Elodie » 12 Oct 2017, 13:37

And the game was funny as hell :mrgreen: Congratulations again !
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Re: Any good example using TVPaint for games?

Post by lam giang » 12 Oct 2017, 17:36

The characters are funny! Really like the teaser.
I can't find it on IOS store. I guess it is Google Play for now...
Thanks sharing!

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Re: Any good example using TVPaint for games?

Post by arty93 » 08 Dec 2017, 12:00

Thanks for the English demo!

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Re: Any good example using TVPaint for games?

Post by Animationriver » Yesterday, 12:04

D.T. Nethery wrote:
23 Sep 2017, 17:39
lam giang wrote:
23 Sep 2017, 16:11
Hello morning/evening!

This is a odd question. TVPaint is made for film animation. I just curious if there is example or anyone use the program for game development? Such as endless running game? Fighting game? RPG game? Thank you!
I remember this one from a few years ago:

https://www.tvpaint.com/v2/content/arti ... h%20Studio

This was animated in TVPaint:




-------

I first found TVPaint through a game studio although we didn't use TVPaint for the game I worked on, but we might have if things had turned out differently. I worked as the Artistic Coordinator and Head of Clean-Up on an arcade game called "The Act" , which was animated traditionally with pencil on paper , scanned the drawings into ANIMO , color and compositing in ANIMO. We were looking to make the next installment all paperless , so were testing out different systems: Flash , Toonboom, and Mirage (aka TVPaint v.7) The one that made the best impression on me was Mirage . If we had continued I think we would have used Mirage/TVPaint . I bought my own personal copy of it to use at home as well as at work ... unfortunately the studio closed not long after that and we never made another installment of the game. That was in 2006 . Before then I was a total traditional pencil and paper animator , had never touched a computer to do artwork (not counting digital ink & paint and compositing in ANIMO) , but I mean to do actual drawing , painting , and animating with a tablet in a digital program.

http://theactgame.com/



(Several years after the game studio, Cecropia Games, closed , "The Act" was purchased by a different company and re-packaged to play on iPad.
So that is why the copyright notice on the video above says "2012" ... we started R & D on the "The Act" in 2004 , most of the production was done from late 2004 - to - mid- 2006 most of the animation staff was laid off at that point ... a handful of us were kept on through the end of 2006 to work on development . That's when I was introduced to Mirage/TVPaint as I was attempting to come up with a paperless pipeline for the next game.)
My teacher drew animation for the game "The act" ))

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Re: Any good example using TVPaint for games?

Post by Fabrice » Today, 16:43

"Furushil" (Paul Schwarz) in this forum worked on the game "Deponia 2" :

https://vimeo.com/80182700


https://vimeo.com/57475730

Fabrice Debarge, Product Manager, TVPaint Team

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