日本アニメとTVPaint - Anime and TVPaint

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sharkcellar
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Re: 日本語アニメ制作参考書情報

Post by sharkcellar » 01 Sep 2010, 21:38

This should be fun.

I don't mind mecha being done in CG, my problem comes in the glaring difference in frame rate of the animation. For instance most of the hand drawn stuff will be done on 2's or 3's, but then here comes the CG stuff zipping around fluidly on 1's. My gripe is that they don't look like they exist in the same "world". The CG just becomes distracting and obvious... I remember back in high school dreaming of seeing Gundams and other mecha done in CG, especially "transforming" ones, but seeing most of it used so poorly now, I find the hand drawn stuff more intriguing.

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sharkcellar
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Re: 日本語アニメ制作参考書情報

Post by sharkcellar » 02 Sep 2010, 12:41

I totally agree. The "transform" in the Bay films is more like a spilling of parts all over the place, it just looks so...fake, like some after effects trick. But then again, we don't have very many Shoji Kawamori's in the U.S., if any. That Macross Zero clip is exactly what I'm talking about. I feel that most transformation scenes are pornographic and uneccesary anyway, best to be used at climactic moments, the way they used to get around them, as shown in the Macross Plus clip, is by having the mech far away from the camera and doing the transform on just a couple frames. This works especially well on fast action.

That said, I think the Japanese still do the mostly tasteful CG implementation in their animations. The flower patch in Miyazaki's '千と千尋の神隠し' and the mapping in Tekkon Kinkreet are just a couple examples. I know the content wasn't CG but the mapping and replication would've been torture to do by hand.

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