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Updates for A Crooked Heart

Posted: 21 May 2018, 16:18
by acrookedheart
It's been too long since I've given updates to my traditionally animated game, A Crooked Heart. The backgrounds are created in Photoshop, because I'm used to it.
Everything else is animated using TvPaint. I'm not using any 3d elements because traditional animation is what I love, alongside illustration.
The engine we'll use is Unity with output to Steam and PS4. Xbox is not out of the question but ACH's programmer does not own a dev kit for that.

A Crooked Heart is a revenge tale staring Lulu, a Welsh Pembroke Corgi. She thinks her love, Y has been killed by the ruthless, nasty tyrant Saevus. Here are the words I'll use in all of the promo material.
Image

If you want to start following A Crooked Heart from the beginning, go to http://acrookedheart.com

On to the updates-










Test puzzle











This is a 10 minute video going over the struggles of dealing with a jump from animation to engine.

Re: Updates for A Crooked Heart

Posted: 25 May 2018, 15:15
by D.T. Nethery
Very interesting , Matt. Thanks for sharing.

Note that the link given above : https://acrookedheart.com/ is broken . (the website works fine , but the link in your post doesn't go anywhere) .

Re: Updates for A Crooked Heart

Posted: 29 May 2018, 10:25
by Benjamin Cerbai
It is very nice to see how the project evolves. Keep the good work! :D

Re: Updates for A Crooked Heart

Posted: 30 May 2018, 21:25
by acrookedheart


All rough Ollie Animations test in the engine, set up mechanics and make sure the the animations look good in the game. Once everything is set I'll go back over all the animations and clean and Ink them.

1. Attack
2. Attack Idle
3. Idle to Attack
4. Birth/Emerge
5. Shock state Idle
6. Idle
7. Hit react
8. Rest Idle
9. Explosion
10. Return to attack state
11. Stunned Idle. 11 and 12 will be move in engine,
12. Return to Attack state Idle
13. Explosion on head when Ollie is killed.

Pox movement cycle

Posted: 02 Jun 2018, 02:02
by acrookedheart





Re: Updates for A Crooked Heart

Posted: 09 Jun 2018, 21:12
by acrookedheart
Death variants for Sweasel


2 Versions of Hopper's death

Posted: 03 Jul 2018, 16:23
by acrookedheart



Re: Updates for A Crooked Heart

Posted: 07 Jul 2018, 18:40
by bleupencil
I love these. The style is really appealing to me and it's really interesting to see process videos of how a 2D animated game comes together. Really looking forward to seeing more :)

Re: Updates for A Crooked Heart

Posted: 07 Jul 2018, 19:10
by acrookedheart
Thanks Bleupencil

Re: Updates for A Crooked Heart

Posted: 07 Jul 2018, 22:08
by acrookedheart
engine playground that lets Juan and I work out the mechanics, animation, interactions and player responsiveness.