Updates for A Crooked Heart

Show us your drawings and animation made with the TVPaint technology here !
acrookedheart
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Loading Screen

Post by acrookedheart » 14 Jul 2019, 16:16


acrookedheart
Posts: 53
Joined: 02 Apr 2017, 01:47

Re: Updates for A Crooked Heart

Post by acrookedheart » 15 Jul 2019, 17:40




acrookedheart
Posts: 53
Joined: 02 Apr 2017, 01:47

Boss emerge

Post by acrookedheart » 18 Jul 2019, 01:07

I started working on the first part of the emerge where the eyes open upon Lulu's entrance.


acrookedheart
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Saevus Attack

Post by acrookedheart » 19 Jul 2019, 20:20


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bleupencil
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Re: Updates for A Crooked Heart

Post by bleupencil » 22 Jul 2019, 08:41

I'm following your progress on youtube. Brilliant stuff :)

acrookedheart
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Re: Updates for A Crooked Heart

Post by acrookedheart » 22 Jul 2019, 12:21

:D thanks

acrookedheart
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Attack parts

Post by acrookedheart » 24 Jul 2019, 01:19

The following animations are two attacks and a telegraph to action, like an attack. I don't have all the boss battle logistics worked out. So until I get it into the engine, I can't say how it's all going to go. For example, I can't move the skull during the attacks until I know how the player will interact. Once I know, I'll create an animation. I don't know what other parts are going to take place during the fight. I know the enemies and how it might play out. But it'll all depend on playing Lulu in the engine and work out what feels right.


acrookedheart
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Joined: 02 Apr 2017, 01:47

Cactopod Emerge and Walk

Post by acrookedheart » 27 Jul 2019, 21:21




acrookedheart
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Intro cinematic pass

Post by acrookedheart » 29 Jul 2019, 16:37


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daninski
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Re: Updates for A Crooked Heart

Post by daninski » 29 Jul 2019, 23:05

Is this just one shot of the intro? It's be strange to have one of the enemy characters in clear view before you get to the love story that's being disrupted, in my opinion anyway.
http://www.daninski.com
Award winning director with an iMac from about 2013 and a cintiq from about 2009, there's some RAM too.

acrookedheart
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Re: Updates for A Crooked Heart

Post by acrookedheart » 29 Jul 2019, 23:27

Cacto and Pedal will end up as environmental hazards in the full game. But for the demo, they’re just part of the intro.

acrookedheart
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Re: Updates for A Crooked Heart

Post by acrookedheart » 29 Jul 2019, 23:29

daninski wrote:
29 Jul 2019, 23:05
Is this just one shot of the intro? It's be strange to have one of the enemy characters in clear view before you get to the love story that's being disrupted, in my opinion anyway.
But you may have inadvertently given me a different approach.

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daninski
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Re: Updates for A Crooked Heart

Post by daninski » 31 Jul 2019, 18:30

You can thank me later!
http://www.daninski.com
Award winning director with an iMac from about 2013 and a cintiq from about 2009, there's some RAM too.

acrookedheart
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Intro cinematic pass rough.

Post by acrookedheart » 06 Aug 2019, 01:30

I'm working out some ideas for demo's intro animation.


acrookedheart
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Joined: 02 Apr 2017, 01:47

Re: Updates for A Crooked Heart

Post by acrookedheart » 06 Aug 2019, 14:49

The previous video was really choppy. I must’ve screwed something up while exporting out of After FX. I just exported a clip out of TVPaint and ran it through Handbrake.




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