Updates for A Crooked Heart

Show us your drawings and animation made with the TVPaint technology here !
acrookedheart
Posts: 51
Joined: 02 Apr 2017, 01:47

Updates for A Crooked Heart

Post by acrookedheart » 21 May 2018, 16:18

A Crooked Heart is an indie video game about a Welsh Pembroke Corgi seeking revenge for the kidnap of her heart and love, Keiko, a Welsh Cardigan Corgi.

I use TVPaint for all animation and Photoshop for the backgrounds and props.

I've combined my love of traditional animation, corgis and 2d platformers/adventure games in a neat little package.

I've been posting updates but they need a little house cleaning so I can help focus on the last couple of years instead of four and a half.
You can get faster updates by liking my dedicated FB page, facebook.com/acrookedheart and/or follow my blog acrookedheart.com
I tend to be a little late adding updates here but they will come, eventually.

Last edited by acrookedheart on 08 Jul 2019, 14:49, edited 5 times in total.

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D.T. Nethery
Posts: 2457
Joined: 27 Sep 2006, 19:19

Re: Updates for A Crooked Heart

Post by D.T. Nethery » 25 May 2018, 15:15

Very interesting , Matt. Thanks for sharing.

Note that the link given above : https://acrookedheart.com/ is broken . (the website works fine , but the link in your post doesn't go anywhere) .
MAC OS 10.12.6 , Macbook Pro Retina 15-inch, Mid 2015,
2.5 GHz Intel Core i7, 16 GB Memory , TVPaint PRO 11.0.8, 64bit -
Wacom Cintiq 21 UX - Wacom Intuos Pro 5 - driver version 6.3.20-8

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Benjamin Cerbai
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Joined: 20 Jan 2017, 08:37

Re: Updates for A Crooked Heart

Post by Benjamin Cerbai » 29 May 2018, 10:25

It is very nice to see how the project evolves. Keep the good work! :D
Benjamin Cerbai, illustrator and videographer.

acrookedheart
Posts: 51
Joined: 02 Apr 2017, 01:47

Re: Updates for A Crooked Heart

Post by acrookedheart » 30 May 2018, 21:25

Deleted Content

Receive quicker updates by following either Facebook.com/acrookedheart or acrookedheart.com
Last edited by acrookedheart on 08 Jul 2019, 14:46, edited 2 times in total.

acrookedheart
Posts: 51
Joined: 02 Apr 2017, 01:47

Pox movement cycle

Post by acrookedheart » 02 Jun 2018, 02:02






acrookedheart
Posts: 51
Joined: 02 Apr 2017, 01:47

Re: Updates for A Crooked Heart

Post by acrookedheart » 09 Jun 2018, 21:12

Death variants for Sweasel


acrookedheart
Posts: 51
Joined: 02 Apr 2017, 01:47

2 Versions of Hopper's death

Post by acrookedheart » 03 Jul 2018, 16:23




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bleupencil
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Joined: 16 Oct 2007, 05:03
Location: Australia
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Re: Updates for A Crooked Heart

Post by bleupencil » 07 Jul 2018, 18:40

I love these. The style is really appealing to me and it's really interesting to see process videos of how a 2D animated game comes together. Really looking forward to seeing more :)

acrookedheart
Posts: 51
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Re: Updates for A Crooked Heart

Post by acrookedheart » 07 Jul 2018, 19:10

Thanks Bleupencil

acrookedheart
Posts: 51
Joined: 02 Apr 2017, 01:47

Re: Updates for A Crooked Heart

Post by acrookedheart » 07 Jul 2018, 22:08

engine playground that lets Juan and I work out the mechanics, animation, interactions and player responsiveness.


acrookedheart
Posts: 51
Joined: 02 Apr 2017, 01:47

Re: Updates for A Crooked Heart

Post by acrookedheart » 18 Aug 2018, 13:48

Deleted Content

Receive quicker updates by following either Facebook.com/acrookedheart or acrookedheart.com
Last edited by acrookedheart on 08 Jul 2019, 14:47, edited 2 times in total.

acrookedheart
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Joined: 02 Apr 2017, 01:47

Re: Updates for A Crooked Heart

Post by acrookedheart » 25 Sep 2018, 16:19

Deleted Content

Receive quicker updates by following either Facebook.com/acrookedheart or acrookedheart.com
Last edited by acrookedheart on 08 Jul 2019, 14:47, edited 2 times in total.

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melanie
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Re: Updates for A Crooked Heart

Post by melanie » 28 Sep 2018, 11:38

Thank you for sharing this with us.
The excitement you give off when explaining the actions of your characters is very communicative :)
We are looking forward to see what will be coming next!
Melanie • Animator

acrookedheart
Posts: 51
Joined: 02 Apr 2017, 01:47

Re: Updates for A Crooked Heart

Post by acrookedheart » 28 Sep 2018, 12:32

Thanks Melanie :)

acrookedheart
Posts: 51
Joined: 02 Apr 2017, 01:47

Re: Updates for A Crooked Heart

Post by acrookedheart » 10 Oct 2018, 16:17

The importance of sketching/roughing out an animation idea can not be stressed enough.
I've gone through so many ideas that get scrapped because it would be a nightmare for the player to interact with. Player responsiveness overrides anything that interferes with the flow and action of the character. Press A to jump and the character has to respond immediately. If you're running and approach an edge to jump over a gap, and the character anticipated the jump every time you'd probably throw the controller through the screen and cry about what you've just done.
The following GIFs, not timed out, give me a rough idea of how I want Dr. Mengele to perform his attack. When I interact Lulu attacks him in the level the action could be shit and i'd have to scrap it.
Attachments
Mengele-Slam.gif
Mengele-Slam.gif (51.49 KiB) Viewed 6708 times
Mengele-Shoot.gif

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