Updates for A Crooked Heart

Show us your drawings and animation made with the TVPaint technology here !
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acrookedheart
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Joined: 02 Apr 2017, 01:47

Updates for A Crooked Heart

Post by acrookedheart » 21 May 2018, 16:18

It's been too long since I've given updates to my traditionally animated game, A Crooked Heart. The backgrounds are created in Photoshop, because I'm used to it.
Everything else is animated using TvPaint. I'm not using any 3d elements because traditional animation is what I love, alongside illustration.
The engine we'll use is Unity with output to Steam and PS4. Xbox is not out of the question but ACH's programmer does not own a dev kit for that.

A Crooked Heart is a revenge tale staring Lulu, a Welsh Pembroke Corgi. She thinks her love, Y has been killed by the ruthless, nasty tyrant Saevus. Here are the words I'll use in all of the promo material.
Image

If you want to start following A Crooked Heart from the beginning, go to http://acrookedheart.com

On to the updates-










Test puzzle











This is a 10 minute video going over the struggles of dealing with a jump from animation to engine.
Last edited by acrookedheart on 26 May 2018, 19:42, edited 1 time in total.

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D.T. Nethery
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Joined: 27 Sep 2006, 19:19

Re: Updates for A Crooked Heart

Post by D.T. Nethery » 25 May 2018, 15:15

Very interesting , Matt. Thanks for sharing.

Note that the link given above : https://acrookedheart.com/ is broken . (the website works fine , but the link in your post doesn't go anywhere) .
MAC OS 10.11.6 , Macbook Pro Retina 15-inch, Mid 2015,
2.5 GHz Intel Core i7, 16 GB Memory , TVPaint PRO 11.0.6, 64bit -
Wacom Cintiq 21 UX - Wacom Intuos Pro 5 - driver version 6.3.20-8

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Benjamin Cerbai
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Location: Metz

Re: Updates for A Crooked Heart

Post by Benjamin Cerbai » 29 May 2018, 10:25

It is very nice to see how the project evolves. Keep the good work! :D
Benjamin Cerbai, In charge of communication, TVPaint Team.
Contact me by email or PM to share what you created with TVPaint on our social media.

acrookedheart
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Joined: 02 Apr 2017, 01:47

Re: Updates for A Crooked Heart

Post by acrookedheart » 30 May 2018, 21:25



All rough Ollie Animations test in the engine, set up mechanics and make sure the the animations look good in the game. Once everything is set I'll go back over all the animations and clean and Ink them.

1. Attack
2. Attack Idle
3. Idle to Attack
4. Birth/Emerge
5. Shock state Idle
6. Idle
7. Hit react
8. Rest Idle
9. Explosion
10. Return to attack state
11. Stunned Idle. 11 and 12 will be move in engine,
12. Return to Attack state Idle
13. Explosion on head when Ollie is killed.

acrookedheart
Posts: 15
Joined: 02 Apr 2017, 01:47

Pox movement cycle

Post by acrookedheart » 02 Jun 2018, 02:02






acrookedheart
Posts: 15
Joined: 02 Apr 2017, 01:47

Re: Updates for A Crooked Heart

Post by acrookedheart » 09 Jun 2018, 21:12

Death variants for Sweasel


acrookedheart
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Joined: 02 Apr 2017, 01:47

2 Versions of Hopper's death

Post by acrookedheart » 03 Jul 2018, 16:23




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bleupencil
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Joined: 16 Oct 2007, 05:03
Location: Australia
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Re: Updates for A Crooked Heart

Post by bleupencil » 07 Jul 2018, 18:40

I love these. The style is really appealing to me and it's really interesting to see process videos of how a 2D animated game comes together. Really looking forward to seeing more :)

acrookedheart
Posts: 15
Joined: 02 Apr 2017, 01:47

Re: Updates for A Crooked Heart

Post by acrookedheart » 07 Jul 2018, 19:10

Thanks Bleupencil

acrookedheart
Posts: 15
Joined: 02 Apr 2017, 01:47

Re: Updates for A Crooked Heart

Post by acrookedheart » 07 Jul 2018, 22:08

engine playground that lets Juan and I work out the mechanics, animation, interactions and player responsiveness.


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