Stream Deck Implementation Topic is solved

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Title In Large
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Stream Deck Implementation

Post by Title In Large » 17 Mar 2021, 11:00

Hi TV Paint guys!

Every keyboard shortcut slot in my TV Paint has been completely filled up for my animation workflow. However I was wondering whether it has been taken into consideration to implement the Elgato Stream Deck in TV Paint? Envisioning the ability to macro every possible menu action and also every custom panel and it's macros/brushes /modifications at the click on a keyboard would be a phenomenal workflow asset - allowing you to bypass clicking and going through lots of hoops, but most importantly, infinite macro/shortcut commands. :D

Lots of love!

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Dean
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Re: Stream Deck Implementation

Post by Dean » 17 Mar 2021, 11:25

Hello Title in Large, yes native compatibility with such peripherals would be very cool for the next TVPaint version, however since it is possible to assign keyboard hotkeys to the stream deck, you can already access most tools by assigning them to keyboard keys, then to the Stream deck, even the ones from custom panels, since their names appear in the shortcut menu.
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Peter Wassink
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Re: Stream Deck Implementation

Post by Peter Wassink » 17 Mar 2021, 15:37

Title In Large wrote:
17 Mar 2021, 11:00
Every keyboard shortcut slot in my TV Paint has been completely filled up for my animation workflow.
Consider using rooms
this allows you to have 4 different UI customization within your config, giving you virtually 4 keyboards to customize
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Title In Large
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Re: Stream Deck Implementation

Post by Title In Large » 17 Mar 2021, 18:43

Dean wrote:
17 Mar 2021, 11:25
Hello Title in Large, yes native compatibility with such peripherals would be very cool for the next TVPaint version, however since it is possible to assign keyboard hotkeys to the stream deck, you can already access most tools by assigning them to keyboard keys, then to the Stream deck, even the ones from custom panels, since their names appear in the shortcut menu.
Of course. And I have maximised all the rooms for specific duties.

The practical issue I have though with a lot of the shortcut slots is the use of the Ctrl button and the Shift button which are both required to trigger a lot of the available custom shortcuts. When Ctrl is held down, regardless of whether it's part of a shortcut string or Ctrl on its own, if you interact with the screen the timeline will begin to "animate the stroke" in real-time as you touch the tablet. Start watching from 8:09/10:24 to see this in action. https://www.youtube.com/watch?v=2oTe3Jz ... pJ&index=7
This becomes a big problem with any hotkey share shares the Ctrl button input. Could there perhaps be a way to optionally disable this feature in the future to prevent destructively force-animating on my work? If the undo/redo hotkeys use the classic Ctrl+Z buttons for example, touching the canvas sets off this unintentional problem.

Additionally with the Shift button, the interaction on screen can look somewhat dodgy due to the fact that shift is often treated as a ruler to get a perfect straight line from the last touched point to the next, it can create unwanted glitchy lines when you next animate. This tends to be common when painting. For example I use the shift+F4 to adjust the Luminosity bar in the colours, but this spasms every time I do this. See the image below for the example.
Screenshot 2021-03-17 160236.png
Screenshot 2021-03-17 160236.png (13.68 KiB) Viewed 525 times
The ideal I assumed was that the bars of the colours can be changed flexibly while you continue painting, changing them and you go, somewhat like dabbing and mixing paints. :mrgreen: If not, again, could the straight line shift button mechanic be optionally disabled too?

I know that a work around can be to assign such buttons to all but the Ctrl and Shifts, but in all honesty close to three quarters of the shortcut slots use these buttons to trigger.

As this is a Improvements Requests section, could there possibly be an option to scrub zoom via holding a single button shortcut as an alternative to the present Alt+Right Click? Only because I'm a single button kind of guy - using my programmable keyboard to have a single button made as the right click button! :mrgreen: When doing this my pen doesn't need to make contact with the screen and I somewhat levitate my eraser function on my animations, which is far more swift and fluid that using pressure with the stylus fingers. Sort of like an airbrush without any tension.

Thank you for your time!

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D.T. Nethery
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Re: Stream Deck Implementation

Post by D.T. Nethery » 17 Mar 2021, 18:57

Title In Large wrote:
17 Mar 2021, 18:43
When Ctrl is held down, regardless of whether it's part of a shortcut string or Ctrl on its own, if you interact with the screen the timeline will begin to "animate the stroke" in real-time as you touch the tablet. This becomes a big problem with any hotkey share shares the Ctrl button input. Could there perhaps be a way to optionally disable this feature in the future to prevent destructively force-animating on my work?
Disable that function in the Preferences > General tab by unchecking the box next to Stroke Animator.
Uncheck_Stroke_Animator_CTRL_in_Prefs.png

.

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Title In Large
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Re: Stream Deck Implementation

Post by Title In Large » 18 Mar 2021, 18:05

D.T. Nethery wrote:
17 Mar 2021, 18:57
Title In Large wrote:
17 Mar 2021, 18:43
When Ctrl is held down, regardless of whether it's part of a shortcut string or Ctrl on its own, if you interact with the screen the timeline will begin to "animate the stroke" in real-time as you touch the tablet. This becomes a big problem with any hotkey share shares the Ctrl button input. Could there perhaps be a way to optionally disable this feature in the future to prevent destructively force-animating on my work?
Disable that function in the Preferences > General tab by unchecking the box next to Stroke Animator.

Uncheck_Stroke_Animator_CTRL_in_Prefs.png
Thank you very much, D.T! :D

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