dperro wrote:I'm not sure Paul understood my request. I only need three frames to be out of pegs. It's uses are:
To inbetween objects (heads, hands, etc) that are very far apart in the field. You rough out where you think the inbetween should be, then you drag the keys together over the inbetween. The current Out Of Pegs feature does that beautifully. However, it only plays the animation. I need to manually flip the three drawings, back and forth, looking for problems with model and volume consistency. Even turning down the frame rate to 2fps isn't as good.
It's also required for an animator to check their key drawings to make sure they're on model. Flipping to the model sheet is the only way to get the highest (feature) quality for complex characters. I made a couple videos of me working traditionally on paper to show how it was needed. It's almost there. Just need the manual "next out of peg drawing/previous out of peg drawing" command. You would stay in the center frame and "next" means frame 3 and "previous" means frame 1.
I think this is the last feature that would make TVP truly a replacement for paper animation.
. Everything mentioned in this thread previously by Mads and by Don is what concerns many traditional pencil & paper animators wanting to switch over to paperless using TVPaint. Just recently I have had this conversation with two former Disney animators who are now teaching at schools with TVPaint and trying to show their students how to do precise inbetweening with TVPaint. The general consensus is that the current Out of Pegs function is "ok" to a certain point , but would be more useful if it was as Mads and Don are describing. This is not to take away from what the development team has given us already , this is not a complaint about the current Out of Pegs function, but a request to push it further if possible.
Mads Out of Pegs custom panel is a good start.
1) Only works with 3 drawing current-previous-next
2) Always press the "Start" before manual flipping the out of pegs drawings
3) Always press "End" bottom when finished with Manual Flipping
4) You can only draw on the current image (Notice I lock current layer with
I don't see it as a big problem if it only works with 3 drawings : current , previous, next , since that is how traditional inbetweening on paper is done , although some artists prefer to have more than 3 drawings in the stack and be able to flip around to previous and following drawings to check the current (top) inbetween drawing. But practically speaking, if you are inbetweening with the Light Table on then you really only need to to have Current , Previous, Next be active out of pegs.
"4) You can only draw on the current image"
... again to me that is not a big problem. That is the way it would be on paper. If you are drawing an inbetween you must assume that the two drawings being inbetweened are correct , so why would you need to draw on either the previous or next drawings which you are currently inbetweening ? If you find something was out of place with one of the drawings being inbetweened then you would have to fix that first ( "on pegs") and then go back to continue to draw the inbetween ("off pegs") , so to me not being able to draw on the previous or next while it is in the off pegs position is not a big deal, but if it were possible to do that then so much the better.