Question KeyFramer/Path

Please use this part to report bugs & errors, ask questions & "How to..."
Post Reply
User avatar
Posts: 329
Joined: 25 Feb 2006, 15:00
Location: Bruxelles - Belgique - Terre

Question KeyFramer/Path

Post by ubik » 01 Apr 2019, 09:57

Hello everyone,

I would like to know if I can save time with the keyframer and the use of the path.
I have an animated character who throws a ball and I would like to add a cosmonaut's helmet (actually a simple "aquarium" on his head!).
Can I use my character's animation as "path" to hang my aquarium?
And how? Especially if I have more layers, lines and colors, for this character.
Last thing: will he follow the axis of the head?

Thank you...
"Les amis, tout doit disparaître! Nous soldons la totalité de nos Ubiks électriques, silencieux, à des prix défiants toute concurrence."

User avatar
Peter Wassink
Posts: 3544
Joined: 17 Feb 2006, 15:38
Location: Amsterdam (Basse-Lotharingie)

Re: Question KeyFramer/Path

Post by Peter Wassink » 01 Apr 2019, 16:07

in the keyframer you could use the pixeltracker (under tools) to 'hook' the pivot to a visually constant area on your animation
Peter Wassink - 2D animator
• PC: Win10/64 Home - Xeon Quadcore E5410@2.33Ghz - 12Gb RAM
• laptop: Win10/64 Pro - i7-4600@2.1 GHz - 8Gb RAM

Post Reply