making the Lighting FX non destructive

Please use this part to report bugs & errors, ask questions & "How to..."
Post Reply
User avatar
Peter Wassink
Posts: 3426
Joined: 17 Feb 2006, 15:38
Location: Amsterdam (Basse-Lotharingie)

making the Lighting FX non destructive

Post by Peter Wassink » 05 Jun 2018, 11:16

i'm looking for a way to make the Lighting FX non destructive,
by applying the spotlights of the FX to a static single color frame and setting this layer to a suitable blend mode.

This is so i don't have to reapply the lightning FX if there are later changes to the colors of a shot.
The idea is that this saves me having to find,load and apply the appropriate lightning FX bin for the shot for each color correction.
(all of this wouldn't be needed if only TVPaint would be able to save multiple fxstacks within its project file!!!)

Now i have difficulties to match the result of this approach with the result of the lighting FX.
it looks close but not quite there.
i'm applying the lights to a 127 grey color and using blendmode Overlay2.

Does anyone have suggestions or can offer more insight as to what what the spotlight FX does exactly, or what else i could try?
Peter Wassink - 2D animator
• PC: Win10/64 Home - Xeon Quadcore E5410@2.33Ghz - 12Gb RAM
• laptop: Win10/64 Pro - i7-4600@2.1 GHz - 8Gb RAM

Post Reply